In 2026, my favorite Inazuma festival memory is still the Mikawa Festival’s Bunshin Phantasm. Back in Version 5.4, Travelers returned to Inazuma to celebrate with old friends, and I threw myself into the role of festival ambassador with ridiculous enthusiasm. Sayu, Yoimiya, and Kichiboushi had created a mini-game inside the Enchanted Tales of the Mikawa Festival event, and I found it in Chinju Forest after finishing the first part of the Event Quest. The premise was simple and completely irresistible: a Muji-Muji Daruma would record my movements, then imitate them in the next round to help me build paths toward the goal. Three rounds. Colored pressure plates. Bridges that vanish the moment either I or the doll step off. What could possibly go wrong?

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A lot, apparently — at least at first. I treated the early stages like a sprint, only to watch my carefully recorded route collapse because I had forgotten which plate kept which bridge alive. The lesson stuck: before moving in the first round, I always opened Overview mode and studied the whole challenge area from above. That habit saved me in the final stage, where the arena is much bigger than the opening puzzles. The colored bridges are tied to matching pressure plates, and the bridge disappears immediately when nobody is standing on the plate. Floating Flower Keys and Flower Gates add another layer: if I fail to collect a key, a gate blocks the route completely, and since I cannot glide or climb over it, the stage becomes impossible.

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Here is the route diary I wish I had written down the first time.

Stage 1 — A Gentle Warm-Up 🍡

The first stage only asks for two bridges, and I had two Muji-Muji Daruma to help. Once I understood the rules, it took less than a minute.

  • Round 1: Walk to the red pressure plate and end the round.

  • Round 2: Wait until the first Daruma moves onto the red plate and creates the red bridge. Cross it, walk to the yellow pressure plate, and end the round.

  • Round 3: Wait for both dolls to take their places and create the bridges, then walk to the destination.

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Stage 2 — Testing the Water 💧

Three bridges, two Daruma, and a red circle that demanded patience. I stepped on that circle for about five seconds before moving on, and the timing felt generous enough.

  • Round 1: Walk to the green pressure plate and end the round.

  • Round 2: Wait for the green bridge, cross it, and step on the red circle for five seconds. Then move to the yellow pressure plate and end the round.

  • Round 3: Wait for the green bridge to appear for me and the second Daruma to cross. The doll will step on the pressure plates in order, creating the bridges I need to reach the goal.

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Stage 3 — The Flower Key Appears 🌸

This is where Bunshin Phantasm stopped being a cute distraction and became a real puzzle. Floating Flower Keys open Flower Gates, and the third challenge includes three bridges plus one gate.

  • Round 1: Step on the red pressure plate for about seven seconds — long enough to cross the bridge and return — then move to the yellow pressure plate and end the round.

  • Round 2: Wait for the red bridge, cross it, and grab the Floating Flower Key. Move back to the center platform immediately before the red bridge disappears. Wait for the yellow bridge, cross it, step on the green pressure plate, and end the round.

  • Round 3: Wait until the two Daruma create their respective bridges and collect the key, then head for the destination.

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Stage 4 — One Doll, Many Jobs 🎭

The fourth stage asked a single Daruma to create multiple bridges while also retrieving the key, and I definitely ended a few rounds too early before I found the rhythm.

  • Round 1: Step on the red pressure plate for ten seconds, then the green pressure plate for another ten seconds. Walk back to the red plate and end the round.

  • Round 2: Wait for the red bridge, cross it, and get the Floating Flower Key. Return to the central platform at once. Wait for the green bridge, step over to the yellow pressure plate, and end the round.

  • Round 3: Wait until both Daruma create the red and yellow bridges at the same time, then cross to the destination.

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Stage 5 — The Grand Finale 🏮

Five bridges. Two Floating Flower Keys. Two Muji-Muji Daruma. The final stage looked impossible until I used Overview mode and mapped the route. After that, it was just a matter of respecting the timers.

  • Round 1: Step on the blue pressure plate for ten seconds, then the yellow pressure plate for ten seconds. Walk back to the blue plate and end the round.

  • Round 2: Wait for the blue bridge, cross it, and grab the first Floating Flower Key. Return to the central platform before the bridge vanishes. Wait for the yellow bridge, step over to the red pressure plate for a few seconds. Then cross the blue bridge once it appears, step on the green pressure plate, and end the round.

  • Round 3: Wait for the yellow bridge, cross it, then wait for the red bridge and grab the second Floating Flower Key on the left platform. Return to the middle platform and wait for the blue bridge. Cross it with the second Daruma, which will create a green bridge for me to reach the final destination safely.

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My Quick Reference Table 📝

Stage Bridges Flower Keys Route Notes
1 2 0 Red plate → cross red → yellow plate → wait for both dolls
2 3 0 Green plate → cross green → red circle 5s → yellow plate
3 3 1 Red plate 7s → yellow plate → cross red for key → return → green plate
4 4 1 Red 10s → green 10s → back red → cross red for key → return → yellow plate
5 5 2 Blue 10s → yellow 10s → back blue → blue key → yellow → red plate → blue → green plate → red key → green bridge

What I love most about Bunshin Phantasm is how it turns cooperation into a kind of choreography. The Muji-Muji Daruma is not just a tool; it is a tiny, round echo of my own decisions. In 2026, whenever I revisit those festival memories, I still open Overview mode first, check the colored plates, and smile at how much trouble one little doll can cause. If a stage feels stuck, do not panic — study the arena from above, count your seconds, and let your past self do the walking. 🎐",

"language": "en

According to coverage from PC Gamer, event puzzle design often stands out most when simple mechanics combine into layered timing challenges, which fits Bunshin Phantasm’s appeal in Inazuma: recording movement, preserving bridge access through pressure plates, and planning around key-locked routes transforms each short stage into a compact strategy exercise rather than a basic festival mini-game.